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  2. Soft2Bet Addresses Gaming's Attention Problem Through Community Building
Technology

Soft2Bet Addresses Gaming's Attention Problem Through Community Building

4 September 20266 Min.by Lisa Lustich
Editorially reviewed by Lisa LustichLast review: 4 September 2026
Soft2Bet setzt auf Gemeinschaft gegen das Aufmerksamkeitsdefizit im iGamingAI-GENERATED

Harrison Barrett of Soft2Bet argues that social gaming and world-building are key to survival in a 201.6 billion dollar market where player attention is finite.

TL;DR · Key takeaway

Soft2Bet's Harrison Barrett identifies a critical attention crisis in iGaming, proposing community-centric environments as the remedy. With the global games market surpassing 200 billion dollars in 2025, competition for user time has intensified, necessitating a shift toward social engagement and interactive storytelling. Through its MEGA platform and the concept of cosmopoiesis, Soft2Bet aims to transform betting products into persistent digital worlds. This approach seeks to diversify revenue through virtual goods and subscriptions, reducing dependence on traditional wagering while fostering long-term player loyalty.

The digital entertainment landscape is facing a radical transformation as player attention becomes a scarce commodity. Harrison Barrett, VP of Business Development at Soft2Bet, points out that social gaming has long been viewed as a secondary market or a mere tool for engagement. However, a generational shift in how audiences discover and consume content is dissolving the old boundaries between gaming and general entertainment. Today's players fluidly navigate between various digital communities, driven by whatever captures their interest at the moment.

According to Barrett, gaming has become a primary venue for socialization and shared experiences. In an attention-based economy, providers must create experiences that go beyond placing a bet. Modern users are sophisticated and recognize quality instantly. They invest their time deliberately and expect a return that challenges and occupies them. If an experience does not justify this investment, they quickly move to the next platform. This pressure is forcing the industry to adopt elements from social media, creator culture, and interactive storytelling.

Numbers and facts

The economic framework of this development is massive. According to Newzoo data, the global games market generated a total of $201.6 billion in 2025. This marked the first time the psychologically significant $200 billion threshold was crossed. However, this scale brings challenges. As the sector matures, development costs rise while winning player attention becomes increasingly difficult. Soft2Bet sees enormous potential here in models that do not rely solely on gambling.

Platforms like Roblox reported a significant 23.4 million monthly unique players in the second quarter of 2025. Another example is Fortnite, which distributes revenue to creators based on the engagement their worlds generate. Barrett emphasizes that the value of social gaming should not be reduced to transactions. Virtual goods, subscriptions, and brand partnerships turn engagement itself into a tradable asset.

"The strategic opportunity lies in recognizing that social gaming’s ability to unlock massive revenue through diverse monetization is tied to its independence." - Harrison Barrett, VP of Business Development at Soft2Bet

Background

The core concept Soft2Bet pursues is called cosmopoiesis, which describes the creation of entire worlds. It involves giving the player a functional role within a digital environment. Instead of being a passive consumer, the player helps shape the experience, makes choices, and builds an identity. The MEGA (Motivational Engineering Gaming Application) platform developed by Soft2Bet applies this principle. It does not use gamification as a superficial reward layer but creates an environment that evolves through persistent progression.

Soft2Bet was founded in 2016 by Uri Poliavich and now operates with 19 licenses across 11 different jurisdictions. The company follows a dual approach, operating its own B2C brands such as Betinia, CampoBet, and Quickcasino while also offering technological B2B solutions. This structure allows new mechanics to be tested directly in the market. Barrett sees particular opportunities in mobile-first gaming, as smartphones are often the primary gateway to digital entertainment in emerging markets. The goal is integration into the daily routines of users to generate long-term retention.

Why it matters for German players

For German users, this trend toward community and entertainment is an interesting development that must fit within the strict framework of the State Treaty on Gambling 2021 (GlüStV 2021). In Germany, licensed providers are subject to rigorous rules, such as a monthly deposit limit of 1,000 euros and a stake limit of one euro per spin on virtual slot machines. According to the Joint Gambling Authority of the States (GGL), the integration of social elements or gamification must never trivialize risks or attract minors.

LUGAS, the central monitoring system, ensures that limits are maintained across all providers. Soft2Bet must therefore adapt its MEGA mechanics to ensure they increase retention without violating German advertising guidelines or player protection mandates. German players benefit from high levels of security and transparency with GGL-licensed providers, while innovative approaches like the cosmopoiesis described by Barrett can enhance enjoyment beyond pure monetary gains.

What it means for GGL-licensed casinos

Casinos with a GGL license face the challenge of balancing innovation with strict regulation. While Soft2Bet focuses on global scalability and the fusion of gaming and entertainment, providers on the German whitelist must ensure that every new feature complies with monitoring protocols. Soft2Bet itself utilizes real-time monitoring systems to identify dangerous behavioral patterns early. For the German market, this is essential as player protection is the top priority. Providers who manage to build a real community without crossing regulatory lines will be more successful in the long run than those who focus only on fast transactions.

Key Takeaways

  • The global gaming market earned over $201.6 billion for the first time in 2025.
  • Roblox reported 23.4 million monthly unique players during the second quarter of 2025.
  • Soft2Bet currently holds 19 licenses across a total of 11 different regulatory jurisdictions.
  • Harrison Barrett advocates for a shift from pure transactions to immersive digital living worlds.
  • Soft2Bet's MEGA technology aims to integrate gamification more deeply into the player experience.

Frequently asked questions

How large is the global games market according to recent figures?

The global games market reached a volume of $201.6 billion in 2025. This was the first time the industry exceeded the $200 billion mark.

What does Soft2Bet mean by the term cosmopoiesis?

Cosmopoiesis refers to the creation of entire digital worlds where players take an active role and can help shape the environment. It is about turning a product into a living space and an audience into a community.

What role does the MEGA platform play in this concept?

Soft2Bet's MEGA platform uses gamification to build a constantly evolving environment around the core experience. Instead of just providing short-term rewards, it promotes long-term progression and the personal feeling of returning to a world.

Why is social gaming so important for the industry according to Harrison Barrett?

Social gaming allows for revenue generation beyond betting, such as through virtual goods or brand partnerships. It serves as a bridge to a broader entertainment ecosystem and reaches audiences that might not identify as traditional gamers.

What should players in Germany consider regarding social features in casinos?

In Germany, social features and gamification may only be used within the framework of the State Treaty on Gambling 2021, which mandates strict limits and player protection rules. Players should ensure they only play at providers with a GGL license to guarantee compliance with the 1,000-euro deposit limit and stake caps.

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About the author

Lisa Lustich

Lisa Lustich

Editor-in-chief & casino tester

Lisa Lustich has been testing German-language online casinos since 1997 and runs the Lustich.de newsroom. More than 400 published reviews, certified player-protection advisor (BZgA training, 2019).

All articles by Lisa Lustich →

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