Highway to Hell: France Warns of Gambling Risks Hidden in Video Games
AI-GENERATEDA study by ARPEJ and the French regulator ANJ reveals that 39% of adolescents engage with hybrid games featuring gambling mechanics. Experts warn of a 'gateway effect'.
In bedrooms from Paris to Marseille, a digital time bomb is ticking, prompting an official warning from the French regulatory authority, Autorité Nationale des Jeux (ANJ). It is no longer just about colorful pixels; it is about tangible psychological mechanisms that are stealthily habituating children and adolescents to the principles of gambling. A new study by the Association for Research and Prevention of Excessive Gambling (ARPEJ) has investigated the phenomenon of hybrid digital games (JNH), producing startling results. The timing of this release is particularly significant, as Grand Theft Auto VI—set for launch on November 19, 2026—is expected to be the largest video game launch in history, following its predecessor's controversial inclusion of casino elements.
The lines between entertainment and wagering are increasingly blurred. Young people are lured by free-to-play games that, at their core, utilize mechanics identical to those found in slot machines and poker tables. This development is not accidental but a deliberate design element intended to keep players engaged through reward systems and microtransactions. The ANJ views this as a direct gateway effect, significantly lowering the threshold for a later transition to real-money gambling. Those who are already wagering virtual currencies like CrownCoins or McLuck in simulated casinos at age 15 lose their sense of the value of money and the risks associated with loss.
Numbers and facts
The data from the ARPEJ study is based on interviews with 5,000 teenagers aged 15 to 17. The results show a widespread prevalence of these hybrid products. A total of 39% of respondents stated they had consumed such games in the preceding three-month period. The participation rate was slightly higher among boys (42.4%) than girls (35.4%). Particularly alarming is the fact that 15.6% of these adolescents had already carried out real financial transactions within these games.
The correlation becomes even clearer when looking at subsequent gambling behavior. Two-thirds of minors stated they participated in hybrid casino games before engaging in real-money gambling. That this transition is often accelerated by targeted marketing is evidenced by another figure: nearly 69% of respondents were exposed to advertisements for real-money gambling while playing, mostly on social networks like TikTok and Instagram. The health consequences are measurable. Using the Canadian Adolescent Gambling Inventory (CAGI), it was found that minors who played both video games and traditional gambling games had a risk severity score of 26%, compared to just 3.9% for those who only used traditional gambling products.
Background
France is not alone in its concerns. The ANJ is among three European authorities that have launched dedicated research projects on this topic, joined by regulators from Sweden and Denmark. While countries like Spain and the Netherlands have focused their reports primarily on loot boxes and their legal classification, France is taking a broader approach. The problem remains the lack of uniformity within the European Union. To date, there is no common legal framework determining whether loot boxes or casino elements in video games should be legally classified as gambling.
“Two thirds of the minors say they took part in JNH – and, more specifically, hybrid casino games – before engaging in real-money gambling.” - ARPEJ spokesperson, in the research report on gambling prevention
This legal uncertainty has led to fierce judicial battles in the past. In the Netherlands, Electronic Arts (EA) successfully challenged a 10 million Euro penalty imposed due to loot boxes in the FIFA series. Such rulings make it difficult for national authorities to take consistent action against mechanisms that, from a psychological perspective, clearly harbor addictive potential. The ANJ is now pushing to close this gap before a new generation of blockbuster games further perfects these mechanisms.
Why it matters for German players
In Germany, the situation is strictly regulated by the Interstate Treaty on Gambling 2021 (GlüStV 2021), though this primarily applies to real-money online gambling. Anyone playing with a provider licensed in Germany is subject to a monthly deposit limit of 1,000 Euros and a stake limit of 1 Euro per spin on virtual slots. These rules protect players and are monitored by the central LUGAS system. However, the issue of hybrid games in titles like GTA or EA Sports FC often falls into a grey area between youth protection laws and gambling regulations.
For German players and parents, the French initiative serves as a warning: mechanisms that are strictly regulated in licensed casinos are often found completely uncontrolled in video games. There is no 5-second rule between spins and no cross-provider ban file like OASIS there. While the GGL monitors such developments closely, it can only intervene where a clear gambling license would be required. Those seeking safety should exclusively use providers listed on the GGL whitelist, where youth protection is the highest priority and no hidden 'entry mechanisms' for minors are permitted.
What it means for GGL-licensed casinos
For operators with a GGL license, the report underscores the importance of a clean separation between entertainment and gambling. While the gaming industry attempts to integrate casino elements, licensed casinos in Germany must comply with the strictest advertising requirements. They are not allowed to target minors or use mechanics that downplay risk. The gamification trend criticized by the ANJ in France is largely prevented in Germany by the GGL's strict design requirements for slot games. This ensures long-term legal certainty for providers, while video game publishers must expect increasing regulatory headwinds.
Frequently asked questions
What are hybrid digital games (JNH)?
These are video games that utilize gambling mechanics, such as virtual slot machines, loot boxes, or in-game casinos. Notable examples include the Grand Theft Auto (GTA) series or EA Sports FC.
How high is the risk for adolescents according to the study?
Teenagers who use both video games with casino elements and real-money gambling have a seven times higher risk of problematic behavior (26% vs 3.9%). Many also show symptoms such as sleep disturbances and stress.
What impact does advertising have on minors?
Nearly 69 percent of the surveyed teenagers stated they had seen advertisements for real-money gambling within the games. These ads primarily appear on social networks like TikTok and Instagram.
Are there uniform laws for loot boxes in Europe?
No, the European Union has not yet established a common legal framework for regulating loot boxes as gambling. Classification is currently left to the national authorities of the member states.
Why is playing in GGL-licensed casinos in Germany safer?
Unlike video games with casino elements, licensed German providers are subject to strict controls under the GlüStV 2021. They offer player protection measures such as deposit limits, the OASIS ban system, and a prohibition on advertising to minors.
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About the author

Lisa Lustich
Editor-in-chief & casino tester
Lisa Lustich has been testing German-language online casinos since 1997 and runs the Lustich.de newsroom. More than 400 published reviews, certified player-protection advisor (BZgA training, 2019).
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BZgA problem-gambling helpline: 0800 1 372 700
Gambling can be addictive. Please play responsibly. Help and counselling at 0800 1 372 700 (BZgA, free & anonymous).
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